Field recordNo. 583
Plateroll, a water creature in NOKEMON. Rarity: Uncommon.

Plateroll

WaterUncommonwater only

HP39–70
ATK55–86
DEF33–64
SPD94–125
FOC55–86

Where to find Plateroll

Plateroll never sets foot on land. The only water it surfaces in is The Shores, shared with 124 other species, and the only way to bring one up is a rod you forged yourself. Walk the shoreline until the water moves.

How to catch Plateroll

Plateroll is one of 178 uncommon species, takes a Basic ball or better, and its 40% base leaves 474 of the 608 harder to land than this one. The first ball freezes it, and The Shores is home to 125 species, so the catch is decided on timing far more often than on luck.

Supply

Plateroll is one of the abundant ones at 1290, with only 106 species allowed to run looser and 501 held tighter, and even at this end the number is fixed: the 608 caps come to 407,200 creatures, the entire population this world will ever have.

In a fight

As one of 116 water types sharing The Shores, it hits Fire hard and loses ground to Nature, Thunder, Celestial, which is what will be thrown at it. It leans hard on speed: 94 against 55 for its next best, a gap of 39 that decides how it wants to be played.

Readings

Supply cap1,290ever, worldwide
Catch rate40%base, before timing
Min ballBasicor better
Shiny1 in 118rolled at capture

Questions

Where do I find Plateroll in NOKEMON?

The Shores. It never comes on land, so you need a forged rod rather than a ball. The door is gated: you need average skill level 20 to get in.

How do I catch Plateroll?

Throw a Basic ball or better and win the timing bar. The base rate is 40% and your accuracy moves it, but the ball is spent whether you land the catch or not, so carry more than you think you need.

Is Plateroll rare?

Not by the standards of this world: the cap is 1290. It is still a ceiling though, and once it fills the species stops spawning for everyone.

What are the shiny odds on Plateroll?

About 1 in 118 per capture. Nothing improves it: no ball, no streak, no item and no amount of waiting. The only lever you have is how many you throw at.

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