What is live and what ships next

ROADMAP

NOKEMON is play to earn for real. The MMO everyone was waiting for is here, and the fair launch covers all of it: the cosmetics, the mounts and the token. Welcome.

Phase 01 Genesis

What already works, and what is finishing right behind it.

  • On-chain marketplace

    Trade on Solana, not just for gold.

    Live90%
  • Burn Altar

    Burn $NOKE, take an ultra rare mount.

    Live100%
  • Hatch eggs into creatures

    Nobody in the world has opened one yet.

    Building50%
  • Creature evolutions

    What you caught stops being what you keep.

    Building60%
  • The site in four languages

    The four the game already speaks.

    Live90%
  • First DEX listing

    $NOKE gets a price anyone can check.

    Building50%
  • Healing potions in battle

    Bottles stop being inventory.

    Live100%
  • 1v1 PvP battles

    Challenge anyone in the arena, one on one.

    Live60%
  • Ranked seasons

    It resets, so late is never locked out.

    Live100%
  • Nine languages, one per market

    Five more join the four.

    Building75%
  • Automatic streamer hours

    Eleven mounts stop needing a human.

    Building80%
  • Seasonal world events

    The map stops standing still.

    Live85%
  • Spectator mode for the world

    Watch it without being in it.

    Live70%
  • Scheduled buyback and burn

    Supply comes off the market and stays off.

    Live100%
  • Provable rarity and serial

    A number nobody can argue with.

    Live100%
  • Live world statistics

    Counts that move while you read them.

    Live90%
  • Filter the Nokedex by element and rarity

    Find the counter to whatever beat you.

    Next0%
  • Public capture trail

    Who caught it, when, with which ball.

    Building70%
  • World tournament with a prize

    One bracket, one winner, everyone watching.

    Next70%

Phase 02 Battles

Five stats per creature. This is where they finally get used.

  • On-chain creature minting

    Every capture lands in your wallet.

    Building75%
  • Fuse duplicate creatures

    Duplicates stop being dead weight.

    Building30%
  • Achievements

    Sixteen badges. Two of them cannot be farmed.

    Building80%
  • 3v3 team battles

    The team starts beating the creature.

    Next20%
  • Type chart and move effects

    The strong and weak table stops being trivia.

    Next30%
  • Training and creature levels

    A reason to keep what you caught.

    Next65%
  • Battle items

    A losing fight gets a second answer.

    Next55%
  • Watch battles in real time

    The best fights stop being private.

    Next0%
  • Battle replays

    Lose once, learn why.

    Next30%
  • Full mobile support

    The players are not at a desk.

    Building20%
  • Install NOKEMON as an app

    One tap instead of a bookmark.

    Next0%
  • Press kit for creators

    Assets and footage, ready to use.

    Next0%
  • Ambassador program

    The people already talking get backed.

    Building15%
  • A new playable realm

    More ground, and new species with it.

    Building70%
  • New creatures beyond the 608

    608 today, 407,200 slots in the world.

    Building50%
  • Guild wars

    A reason for the guild to exist.

    Next25%
  • Major exchange (CEX) listing

    Where the volume actually is.

    Building50%
  • $NOKE staking

    Holding stops being just waiting.

    Building65%
  • Community governance

    The players get a vote that binds.

    Next95%
  • Cross-chain bridge

    Your creatures stop being stuck here.

    Next0%
  • Regional servers

    Distance stops deciding fights.

    Planned0%
  • Public Nokedex API

    So others can build on it.

    Next0%
  • Community tournament tools

    Anyone can run a bracket.

    Planned0%
  • Public player profile

    The card other players already see.

    Building60%
  • Companion pets in battle

    It follows and levels. It never swings.

    Next30%
  • Capture history

    Every throw you ever landed.

    Building85%
  • Passive abilities per species

    Two of the same species stop being twins.

    Building80%
  • Four player co-op

    Some things should need four.

    Next20%
  • Crafting and recipes

    The forge has four recipes today.

    Next65%
  • Hardware wallet support

    For the wallets worth protecting.

    Next60%
  • A second world with its own rules

    Not more map. Different physics.

    Next30%
  • Steam release

    From a browser tab to a library.

    Building40%
  • On-chain player reputation

    Proves what you did, not what you bought.

    Next80%

Phase 03 Territory

Land you can hold, and a league you can fall out of.

  • Guild territory

    Ground with your name on it.

    Next35%
  • Weather and a day night cycle

    The world stops looking the same at 3 a.m.

    Planned0%
  • Rent and lend a creature

    It works for someone else without leaving you.

    Planned0%
  • Contested territory between guilds

    Holding it is the hard part.

    Planned0%
  • Faction reputation

    Choosing a side starts costing something.

    Planned0%
  • Ranked divisions and leagues

    The reason to come back every week.

    Planned10%
  • Developer SDK

    The community stops asking us to build it.

    Planned25%
  • Museum of the rarest creatures

    Who owns the four that exist once.

    Planned0%

Phase 04 Legacy

The parts that outlive a season. A story, and something you can hold.

  • Story mode campaign

    The world exists. The plot does not.

    Exploring0%
  • Physical collectible with on-chain proof

    A printed card that points at the token.

    Exploring0%

Phase 05 In person

No servers between you. Everyone in the same room.

  • In-person LAN tournament

    Same place, same screen, no latency.

    Exploring0%
Nothing in this phase carries that state yet.